February 8, 2011

The Skull Survival Trophy Passes Hands... Twice in One Night.

As I mentioned in my last post, our last session was particularly deadly.  Three characters dropped, two of which had been around for almost the entirety of the campaign. 

My group has a tradition: the player whose character has been around the longest gets to possess the Skull.  Sam originally inherited the Skull way back at the start of the campaign when we had a TPK. Well, a near TPK. Sam missed that evening and his PC survived by default (our house rule is if you're not there, neither is your PC).  Ipso facto, he got the Skull.  When Sam's paladin was brought down by spectres in another near TPK, Grim Jim and his ranger, Jocelyn Dawnseeker, inherited the Skull.  Dave the Knave was next in line and has been jonsesing for it for years now.

Well, although Dave's rogue/monk, Plum Blossom (illustrated here: link), was brought to negative HP during the battle with iron golems, she didn't actually die.  She lay incapacitated on the battle field.  Jim's ranger, however, suffered too many full attacks at the hands of said golems and when he dropped, he dropped but good (i.e., way below -10). 

Grim Jim says good-bye to the Skull.
 At that moment, incapacitated or not, Dave seized control of the Skull.   

Dave the Knave finally gets the Skull... but wait....
Unfortunately for him, Plum was left to rot when the rest of the party beat feet out of the death trap.  Sam's wizard, Derbish, was next in line and he now possesses the Skull once again. What a night.

The Skull returns to Sam... they look eerily similar

3 comments:

  1. Ha, awesome prop!

    Also, i'm guessing its chilly in the gaming dungeon from all the warm gear.

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  2. Ha, yeah. We play in my basement and it does get a bit chilly in the winter here in da Burgh.

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  3. Pittsburgh, huh? I'm going to be there in May for the marathon :)

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