April 22, 2011

Con on the Cob giving out a Free Hotel Room

According to its Facebook page, Con on the Cob is giving a way one free hotel room to one lucky person who registers by May 1st.

I have never been to this convention, but have heard it's a blast.

April 21, 2011

One Dungeon Generator to Rule Them All

Yesterday Dyson Logos and Mike from Gutter Cult pointed out what is perhaps the end-all-be-all of the online dungeon generators: Dave's Mapper.

It uses geomorphs from a ton of sites (see here) and let's you pick and choose those you want to include in the generation.  It also includes options for city or village generation.  Very cool. 

They *only* thing I see some of the other ones I posted having over this one is that they provide monsters, traps, etc. However, if you just want a spiffy looking map to populate, Dave's is the place.

On a side note, thanks to Kevin for sharing his Random City Intersection generator.  That could be handy for modern/super campaigns.

April 20, 2011

A Handful of Sweet Arse Dungeon Generators

I've been collecting random dungeon generators for a while now.  The funny thing is that although I love them, I never use 'em.  Guess that is because I've been running a published module for so long.  Anyhow, although some of these have stats for particular versions of D&D, they really are suitable for whatever version you play.  Enjoy.

Donjon's Random Dungeon Generator - Pretty neat in that it provides monster stat blocks, a dungeon map, etc. Tons of options, such as map style, layout, etc.  It even generates a wandering monster table. The link there is for the d20 version, but there is a 4e one at that page too.

Myth Weaver's Dungeon Generator - Lots of options here and it populates the dungeon with monsters and treasure as well. Some times it dishes out d20 stats for specific creatures. It provides stats for the traps, too.

Gozzy's Dungeon Map Creator - This one only makes a map (which might be a plus for some). Plus it includes a random room map creator as well.

Paratime Design's Maps - This page doesn't have a generator, but does have tons of free maps for castles, dungeons, buildings, cities, etc.  Pretty sweet.

Dyson's Random Morph Map - One of my favorites as the maps created look sort of hand-drawn. It puts together the map based on geomorphs from the A Character for Every Game blog.   This guy made a cube out of it.

Risus Monkey's Random Map - This one is very similar to Dyson's (and the site notes it was inspired by it). Again, I like the feel of these maps because they are based on geomorphs and the result looks hand-drawn.  Troll and Flame created an interesting Dungeon Geomorph Cube Project based on this site.

Note: I suspect the last two ones served as inspiration for the awesome DungeonMorph Dice Kickstarter project. EDIT: The man behind Inkwell Ideas (see below) is also the creator of the DungeonMorph Dice. He does indeed cite the two sites, and many more, as inspiration.

Dizzy Dragon Games Adventure Generator - This one generates a populated dungeon level and encounters based on d20 Pathfinder, Moldvay/Cook/BX, or Moldvay Basic (although it doesn't create stat blocks). The dressings can come from the 1st edition DMG.

The Wizards of the Coast Random Dungeon Generator - This one is pretty great for d20 (I'm not sure if there is a free 4e one out there from WotC). You can select which monster sources (e.g., just the core books, or add in the other Monster Manuals, Fiend Folio, etc.).  It even provides boxed text, if you are into that kind of thing.

Inkwell Ideas - This guy has a ton of generators of various kinds (not to mention excellent mapping software).
- Dungeon Generator
- City Generator
- Village Generator
- Inn Generator

If anyone knows of more map or dungeon generators, please share!

April 7, 2011

Jocelyn Dawnseeker - Ranger/Horizon Walker

Continuing along with Honoring Dead PCs, (after an overly long delay) here is Grim Jim's Ranger/Horizon Walker, Jocelyn Dawnseeker. (For those who don't play D&D 3.5, a Horizon Walker is sort of an ultra-ranger-like prestige class. It allowed Jocelyn to specialize in various terrains and environments (such as "underground").

Unlike most (if not all) of the other PCs in the Rappan Athuk campaign, Jim's character actually had a background:

Jocelyn is searching for a childhood friend Templeton (who is dead in Rappan Athuk).

Templeton was Jim's first PC in the campaign. I don't mind that the other players didn't bother with backgrounds. We play a beer & pretzels game and the death rate is rather high (sort of sucks to make up an elaborate background only to have your PC snuffed out the next session).  Still, it was a nice touch for Jim to do this.

Here are some of Joclyen's career highlights.
  • Being a critical hit machine. Seriously, he could produce them on demand. I never thought about it at the time, but being an archer lends itself to this.  Simply put, when you're rolling more d20s each round (i.e., one for each arrow), you simply have more chances to roll a crit. Jim made good use of the ol' Critical Hit Deck.
  • Lighting up a troll with one flame arrow for a whopping 49 points of damage.
  • A failed Survival check (ala Wilderness Lore) lead to one of the funniest, ongoing in-game jokes of the campaign. At one point, while exploring the wilderness around Rappan Athuk, the party encountered a stronghold of bugbears. Because the PCs start at 6th level in this campaign, I figured the ranger would have a chance to know what these creatures were.  More often than not, I would have just hand-waved it and said the ranger knows what they are, but I guess I was feeling sassy that evening.  Jim critical failed the Survival check, and so he, and thus the rest of the party, became convinced the bugbears were actually "gnolls."  Now, what do you think happened when the party first encountered gnolls?  I couldn't resist and called for another Survival check.  Yep, the ranger was damned sure these new, hyena-headed creatures were "bugbears."
  • My personal favorite was when the party encountered a maiden in the bowels of Rappan Athuk. Naturally, she was a succubus.  Like everyone else who's played D&D more than a couple of times, Jim suspected as much and when the maiden came towards him, he started to roll for his volley of arrows.  
    • Me: "Uhm, Jim, you're firing on the lady?" 
    • Jim (matter-of-fact tone): "Yes." 
    • Me (laughing): "Jim, you have to at least try to role play this."
  • Naturally, she tried to kiss him next round, and then he brought the pain (although she did escape).
Race: Half-elf
Gender: Male
Class/Level: ranger/horizon walker/10th/1st

Initiative:  +4
Speed: 30 ft
HD: 11, HP: 72
AC: 20 (22 with shield), Touch AC 14, Flat-footed 16 (18 with shield)

Attack: long sword +14/+9 (1d8+3), dagger +14/+9 (1d4+2), composite longbow +16/+11/+6, with point blank shot +16/+11/+6, with magic +1 arrows & point blank shot +17/+12/+7 (1d8 or 1d10 with broadhead arrows)

Strength 14
Dexterity 18
Intelligence 11
Constitution 12
Wisdom 14
Charisma 11

Saving Throws:  Fort +10, Reflex +11, Will +7

Alignment: Neutral Good

Skills: Climb +8(+10) [-2 AC Penalty], Concentration +2, Diplomancy +5, Jump +5-2AC penalty, Handle Animals +2, Hide +6, Listen +9, Knowledge (geography) +8, (nature) +7, (dungeoneering) +2, Move Silently +9, Ride +6, Search +8, Spot +10, Swim +8 -2 ac penalty, Use Rope +10, Survival +12(+2)(+2).

Languages: Common, Elvish, Giantish, & Abyssal.

Feats: Weapon Focus (longbow), Point Blank Shot, Precise Shot, Rapid Shot, Manyshot, Iron Will.

Class Abilities:
Ranger: Track, Wild Empathy, Endurance, Distracting Shot, Woodland Stride, Swift Tracker, Evasion.
His favored enemies are: Giants (1st), Constructs (2nd), and Undead (3rd).

Horizon Walker: Dark Vision 60';  +1 to hit & damage against creatures with Underground as their terrain location.

Elven Chain +1, Light wooden shield +1, Keen Adamantine Long sword +1, composite longbow +1 w/ +2 Str Bonus, Quiver (magic, 300 arrow capacity) with 75 regular arrow, 45 broadhead arrows, 14 silver arrows, 2 fountain head arrows, 1 sleep arrow, 10 cold iron arrows, 3 subdual arrows, dagger, 2 sunroads, Rations 10days, waterskin, 50' silk rope, flint & steel, 2 vials holy water, 1 everburning torch, 1 piece of chalk, potion remove fear, Ring of Sustenance, potion neutralize poison, potion water breathing, Helm Comp Language, Amulet Vermin Summoning (Centipede).
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