Unlike most (if not all) of the other PCs in the Rappan Athuk campaign, Jim's character actually had a background:
Jocelyn is searching for a childhood friend Templeton (who is dead in Rappan Athuk).
Templeton was Jim's first PC in the campaign. I don't mind that the other players didn't bother with backgrounds. We play a beer & pretzels game and the death rate is rather high (sort of sucks to make up an elaborate background only to have your PC snuffed out the next session). Still, it was a nice touch for Jim to do this.
Here are some of Joclyen's career highlights.
- Being a critical hit machine. Seriously, he could produce them on demand. I never thought about it at the time, but being an archer lends itself to this. Simply put, when you're rolling more d20s each round (i.e., one for each arrow), you simply have more chances to roll a crit. Jim made good use of the ol' Critical Hit Deck.
- Lighting up a troll with one flame arrow for a whopping 49 points of damage.
- A failed Survival check (ala Wilderness Lore) lead to one of the funniest, ongoing in-game jokes of the campaign. At one point, while exploring the wilderness around Rappan Athuk, the party encountered a stronghold of bugbears. Because the PCs start at 6th level in this campaign, I figured the ranger would have a chance to know what these creatures were. More often than not, I would have just hand-waved it and said the ranger knows what they are, but I guess I was feeling sassy that evening. Jim critical failed the Survival check, and so he, and thus the rest of the party, became convinced the bugbears were actually "gnolls." Now, what do you think happened when the party first encountered gnolls? I couldn't resist and called for another Survival check. Yep, the ranger was damned sure these new, hyena-headed creatures were "bugbears."
- My personal favorite was when the party encountered a maiden in the bowels of Rappan Athuk. Naturally, she was a succubus. Like everyone else who's played D&D more than a couple of times, Jim suspected as much and when the maiden came towards him, he started to roll for his volley of arrows.
- Me: "Uhm, Jim, you're firing on the lady?"
- Jim (matter-of-fact tone): "Yes."
- Me (laughing): "Jim, you have to at least try to role play this."
- Naturally, she tried to kiss him next round, and then he brought the pain (although she did escape).
Class/Level: ranger/horizon walker/10th/1st
Speed: 30 ft
HD: 11, HP: 72
AC: 20 (22 with shield), Touch AC 14, Flat-footed 16 (18 with shield)
Attack: long sword +14/+9 (1d8+3), dagger +14/+9 (1d4+2), composite longbow +16/+11/+6, with point blank shot +16/+11/+6, with magic +1 arrows & point blank shot +17/+12/+7 (1d8 or 1d10 with broadhead arrows)
Saving Throws: Fort +10, Reflex +11, Will +7
Alignment: Neutral Good
Skills: Climb +8(+10) [-2 AC Penalty], Concentration +2, Diplomancy +5, Jump +5-2AC penalty, Handle Animals +2, Hide +6, Listen +9, Knowledge (geography) +8, (nature) +7, (dungeoneering) +2, Move Silently +9, Ride +6, Search +8, Spot +10, Swim +8 -2 ac penalty, Use Rope +10, Survival +12(+2)(+2).
Languages: Common, Elvish, Giantish, & Abyssal.
Feats: Weapon Focus (longbow), Point Blank Shot, Precise Shot, Rapid Shot, Manyshot, Iron Will.
Ranger: Track, Wild Empathy, Endurance, Distracting Shot, Woodland Stride, Swift Tracker, Evasion.
His favored enemies are: Giants (1st), Constructs (2nd), and Undead (3rd).
Horizon Walker: Dark Vision 60'; +1 to hit & damage against creatures with Underground as their terrain location.
Elven Chain +1, Light wooden shield +1, Keen Adamantine Long sword +1, composite longbow +1 w/ +2 Str Bonus, Quiver (magic, 300 arrow capacity) with 75 regular arrow, 45 broadhead arrows, 14 silver arrows, 2 fountain head arrows, 1 sleep arrow, 10 cold iron arrows, 3 subdual arrows, dagger, 2 sunroads, Rations 10days, waterskin, 50' silk rope, flint & steel, 2 vials holy water, 1 everburning torch, 1 piece of chalk, potion remove fear, Ring of Sustenance, potion neutralize poison, potion water breathing, Helm Comp Language, Amulet Vermin Summoning (Centipede).